Enter the labyrinth of roleplay

Roleplaying games are a way to share stories. Some have never heard of them, some picture dungeons or dragons right away, some see roleplay as a form of creative expression. Our labyrinth is open to everyone.
We write our games and develop the works of kindred spirits to explore the maze of imagination. Tabletop or live, for two people or twenty, for one night or many years: the ways of play are infinite.


There's more than one red thread you can follow to learn the secrets of our labyrinth.

  • Laiv.it

    Events to design, develop and enjoy "chamber live-action roleplaying games": LarpJam, Chambercon and Freeform.

  • Crescendo Giocoso

    Anthologies for the games of the Italian Chamber Orchestra, the community behind Laiv.it. In Italian and English.

  • Dreamlord Games

    Collaborations to publish Italian roleplay games and adapt international titles. Astonishing, accessible, avant-garde.

  • Gioc'onda

    Books, games, workshops and so much more in the heart of Bergamo. A store to spread our love for play and fantasy.

We follow games every step of the way, from writing to testing, from publishing to selling.

About us

Four hands, two heads, a shared love for ideas, imagination... And labyrinths.

Plus another thread, to find our way around every language in the world. Almost.


Maria Guarneri's artistic journey mostly took place in Milan, between the Brera Academy of Fine Arts and the Teatro Alla Scala. She's always enjoyed dipping her toes in many different crafts, ranging from drawing to goldsmithing to dressmaking, and stagecraft has become the point of convergence for her kaleidoscope of interests. A lover of comics and illustrated books, when she met Oscar she stumbled into the right words to surround with her pictures, painted with the most disparate techniques. Then she found her own, as a game designer.

Editing+Publishing line

Born in Lecco in 1984, Oscar Biffi lives and writes on the banks of river Adda. As a child he loved to play with rocks. His parents proudly thought they'd found an heir to the distinguished tradition of masonry, passed down from father to son in the valleys of Bergamo… In truth he was just naming the pebbles, to make them all part of a story. Ever since then he's never kicked that habit, carefully studying plots and characters until he got a degree in Literature at Università degli Studi di Bergamo, then striking out on his own to work on roleplaying games, short stories and novels.

Plus another thread, to find our way around every language in the world. Almost.

Maria's hands, for graphics and illustration.

Oscar's ink, for editing and publishing.

Chiara's voice, for translation and adaptation.


Chiara Locatelli is a professional escapist as well as a language enthusiast. Her first exercise in translation was trying to convey her daydreams to the real world; then she discovered there were lots of countries besides the ones in her own head, and she's never stopped marveling at what she finds beyond the borders. She studies Foreign Languages and Literatures at Università degli Studi di Bergamo, and works as a freelance translator for gaming associations and publishing houses. Her goal is to build bridges between different ways of playing and dreaming.

We help bring games where they've never been before. To museums, to the Sahara desert, to yet-unexplored creative horizons.


Our story

  • Bergamo di Mezzo
    - Oscar and Maria's first roleplay group: live-action chronicles in the city.
    - In 2007: our first store, Libreria Fluttuante, begins its years-long journey.
  • Chiave di Giano
    - Long-lasting collaboration with a Milan-based roleplay gaming workshop.
    - Oscar writes Wanderers above the Sea of Fog, his first replayable LARP scenario. In 2011, it's published along with Tell-tale Hearts as part of Dopocena da brivido, an Italian scenario anthology curated by Lorenzo Trenti for Delos Books.
  • Laiv.it
    - Together with Susi Ansaloni, we create the first Italian event circuit solely dedicated to what we called "laiv", short live-action games.
    - First edition of the Chambercon and Freeform conventions.
  • Guazzabuglio & Le frittelle di Caino
    - Oscar's first novel, illustrated by Maria and launched in Italy through Kickstarter. NessunDove becomes a publishing label.
    - One illustrated story each week, all starring Cain, published in Italian. A year-long experiment, to practice teamwork.
  • Crescendo Giocoso & 1630 + 1631
    - Kickstarter and publication of the first Italian chamber LARP anthology.
    - In 2016, Maria begins designing costumes for the Chaos League LARP collective.
    - Maria and Oscar win the Italian Game Chef with Today, Tomorrow, Never.
    - Oscar is invited as a guest to the Grenselandet LARP festival in Oslo.
    - Chiara joins our creative journey.
  • GAMeC & Gioc'onda spazio ricreativo
    - Oscar starts working as a museum educator for Bergamo's Modern and Contemporary Art Gallery .
    - Libreria Fluttuante changes its name: Gioc'onda spazio ricreativo is born.
    - Collaboration with the Chaos League collective, to design, build and translate the Bunker 101 LARP.
  • Dreamlord Games & Accademia Carrara
    - We begin working with Nicola Urbinati, tabletop RPG publisher.
    - Oscar extends his museum work to Bergamo's Accademia Carrara, bringing art and games together.
    - Maria's Q.B. wins the Italian Game Chef.
    - Collaboration with the Chaos League collective, to write and translate the Eighties LARP The Secrets We Keep.
  • Ritornello & Sahara Expedition
    - Collaboration with the Chaos League collective, to design, build and translate the Sahara Expedition LARP.
    - Kickstarter and publication of Crescendo Giocoso Ritornello, a new chamber LARP anthology from the Laiv.it Orchestra.
    - Publication of Marc Majcher's 24+2 Game Poems, NessunDove's first adaptation of an international game. Chiara's game poem The Enemy of Gold is awarded the Giovine Italia medal by Carbonerie Ludiche.
    - Maria takes part in the Re(w)Rite ritual creation workshop, held by Danish theatre company Cantabile 2.
  • Indie Groundbreaker & Knutepunkt
    - Crescendo Giocoso Ritornello wins theIndie Groundbreaker Award for Game of the Year 2021.
    - Maria espone il progetto fotografico Perturbazioni per la mostra I territori dell'assenza a Bassano del Grappa.
    - Oscar is invited to write an article on the divulgation of games through the written word for the Knutepunkt Book.
    - Oscar sits in as a judge for the Golden Cobra Challenge.





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